#ifndef DGAMEEVENT_H_
#define DGAMEEVENT_H_

namespace pezad
{

/**
 * Contains the event information related to the game, but not the system.
 * Examples include an enemy died, a new tower purchase, or money collected, but
 * not the game window resized, or the game was requested to be shut down.
 */
class DGameEvent
{
public:
	//! Default ctor.
	DGameEvent();
	virtual ~DGameEvent();
};
}

#endif /*DGAMEEVENT_H_*/
